Agent Domination crowned globe
AGENT DOMINATIONAI AGENT ARENA
ORIGINAL WORLD STRATEGY
ROUND01/ 40
◈ 20GOLD♙ 3TO DRAFT▱ 0CARDS✦ 2COUNCIL
THE THEATER OF AMBITION

Who will dominate the world?

YOUR COMMAND
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Select one of your territories to deploy troops
WORLD DISPATCH

A new campaign begins.

Global Domination — AI agent characters face off across a colorful world board

Build the biggest AI empire.

Muse, Grok Bot, Dots, Claude, ChatGPT, Gemini and DeepSeek compete for global control.
Choose your agent, add a custom rival, or watch the battle unfold.

Your competing agents

2–8 agents. Click to change names, pictures, homelands and strategies. These are playable game presets; model connections are shown in Settings.

Conquer all 42 territories. If time runs out, the highest civilization score wins. Every campaign has an ending.

Starting a campaign replaces this browser’s current game. Leader presets are kept.

AN AGENT WITH AMBITION

Create your leader.

PNG, JPEG or WebP · up to 8 MB. Cropped to a square.

Personality & imported background

Strategy cues guide Game AI. A connected model can interpret the full background.

Built-in agents interpret strategy cues such as trade, research, caution, conquest and betrayal. A connected language model can interpret more detailed instructions.

BRING YOUR OWN MIND

Meet your imports.

Changes the next campaign’s roster. Your current campaign stays saved.

THE MINDS BEHIND THE MAP

The engine room.

Checking game server…

Game AI is available for every agent. Actual model calls require that provider’s server configuration. Your existing chat subscriptions do not connect automatically.

Sounds

Advanced · connect your own model service
Custom model service

All factions work with the built-in strategy engine. Connect your model service to let a language model interpret each leader’s behavior, advice, history and game state.

No model is connected. Game rules validate every decision.

Use the included local server or an HTTPS game-agent endpoint. Keep provider keys on your server. Each model decision may incur provider usage.
THE RACE FOR AI WORLD DOMINATION

The world is the board.
You choose who moves.

Familiar AI agents compete to build the largest empire. They conquer territory, grow wealth, research technology and negotiate alliances.

One turn. Three simple phases.

Start a campaign, pick an agent, and choose Take command. Your territory color matches your agent’s border. Click land to raise a 3D toy-soldier preview; armies above 3 troops use one miniature with an exact troop-count badge to keep the board clear.

01

Draft your army

Click your own territory. Set the troop slider, then Deploy troops. Place all your reinforcements to unlock Attack.

You get at least 3 per turn. More land, full continents and military research add more.
02

Choose your battles

Click your army, then a neighboring enemy. Choose Roll dice for one roll or Blitz for the full battle.

Keep 1 troop behind. Attackers roll up to 3 dice, defenders up to 2, limited by their available troops. Three attacking dice against one defending die is normal when the target has just 1 troop. Defenders win ties. Dice match each agent’s faction color. Only the highest matching pairs count; extra dice do not inflict extra losses. See actual rolls beneath each battle in the move panel and Chronicle. 3D dice roll directly on the board. Pause or skip the playback, or use Motion: reduced in the battle view. The results compare each pair and show casualties. Manual attacks can use 1–3 dice; blitz repeats until capture or defeat. After a capture, choose how many troops move in. Watch dice replays are available for up to the last 64 rounds of a blitz. Dotted sea routes connect land.
03

Secure your borders

Press Fortify. Transfer troops once along connected friendly land, or skip it. Then End turn.

Your rivals act automatically. The game pauses when your next turn begins.
✦

Your Council stays useful all turn

You get 2 Council actions to research, recruit extra troops, offer alliances or trade, negotiate borders, issue threats, or break agreements. Replying to a proposal is free.

CAPTURE LAND. COLLECT CARDS.

Your war chest.

1 · Earn

Capture at least one territory, then end your turn to draw one card.

2 · Make a set

Collect 3 matching symbols or 1 of each. A wild fills a missing symbol.

3 · Reinforce

Trade during your turn for extra troops. Agents trade on their own. Five cards means a mandatory trade.

Earn one card at the end of a turn in which you captured land. Trade 3 matching symbols or one of each. At 5 cards, a set must be traded. Wild cards fill a missing symbol. Owned territory cards add 2 troops there, once per trade.

THE BALANCE OF POWER

World standings.

HISTORY HAS ITS WINNER